This is how the graphics look based on how depressed you are. The more depressed you become, the greater amount of static, and the less you see colors.
We’re in the home stretch, ladies and gents and everyone inbetween.
This has by far been the most difficult game I’ve ever had to make. Tech wise, it’s pretty light. But the writing of it is hard. Essentially each encounter I write I have to make sure it doesn’t rapidly devolve into me beating myself up. Every time I write outcomes, I’m reminded of stupid things I did or great things I failed to do.
I’m looking forward to being done with it so I can move on, but I’m also terrified of what people are going to say when they play it.