Latest Tweets:
I'm Zoe and I use this as a place to dump cool stuff or terrible art/game dev things I do sometimes I guess.
Website | Dames Making Games | DeviantArt | Stream | Ask me anything | Archive | RSS
Practicing pixel art. It’s not going spectacularly well but at least I got to fuck around with dithering I guess.
Anonymous asked: I just wanted to take a moment to say that I've been reading your entries and that you seem like a really awesome and dynamic person. Social anxiety kept me from saying anything sooner, but I really respect what you do. Also, it's fucking awesome that you have an ESP F-206, I've got a F-207 myself.
Well thank you anon! And I know that feeling. Social anxiety kinda prevents me from telling people who I think are rad that they’re rad, and I think that’s the part of it I hate the most.
I do still have my ESP, and I love that thing despite not being able to really play it anymore. Fun(?) Fact: I used to be a musician all through my teenage years and that was the Thing I Was Gonna Do but a medical condition kinda ruined the joints in my fingers and now I can’t really play without pretty intense pain anymore. I ended up pursuing a career that made me utterly miserable after that, until I packed all my shit up and moved to Toronto to try and be an artist again. That’s how I roundabout got into game development - I started trying to manifest that creativity in a ton of other ways and ended up in games (largely because it brings together so many different mediums and that’s a great fit for me personally).
Moral of the story, when shit happens that radically changes who you think you’re going to be, or when something you’ve lived your life around is taken away from you, sometimes you can find something that’s an even better fit if you keep looking instead of giving up and brooding.
Place ice in cup and add 3 slices of lime over ice.
Pour glass half full of gin.
Regard tonic with suspicion. Mutter “who am I kidding” under your breath and fill glass to full with more gin.
Drink and wallow in self-loathing.
Hair science no one probably cares about - so I tried my first pastel dye job last night and this is how it turned out. I used Special Effects Wild Flower, which when you apply it on bleached hair normally it looks like it does in the first photo (same dye, same day, different lighting - WEIRD AND AWESOME COLOR.).
To get the pastel color in the 2nd shot, I diluted it at about 10 parts white conditioner (literally just undyed conditioner, nothing fancy. I used pantene pro-v for the record), applied it on bleached hair, and left it in for about 45 minutes. I kinda just took a shot in the dark and mixed the dye and conditioner together till it looked nice in the bowl and then applied and hoped for the best.
That’s how you can make pastel hair color! It’s kind of weird how ridiculously simple it is.
And now I look like someone from the Candy Kingdom in Adventure Time.

WHAT HAVE I DONE
If it’s a question of whether or not systems should be discussed in games or not, the answer is yes, and far more than they are right now. It’s easier to talk about narrative and art design and music and all the other things we have eons of precedent to criticize. Systems are new and harder to… I really really agree with this post and wanted to add in 2 cents as one of those people who made a ‘notgame” that actually gets pretty annoyed by the accusation that it doesn’t have “enough” systems. Depression Quest has a single system that I designed to mimic and reinforce the narrative with - taking away the agency and the choice of the player based on how severe their depression is. This is why it was interactive fiction, and this is why we chose twine over the text parser. We wanted to *show* players exactly how we were constricting them based on their current depression levels, which reacted to the decisions they made in relation to their illness (usually if they retreated from the world and from seeking help vs if they reached out). I didn’t *want* to add in more because doing so could make the game a bit more inaccessible to non-traditional “gamer” types, and it would take the focus off the inner hell that is depression. Leaving that system, and only that system, lets us keep focus on the point of the game. We had it be a choose-your-own-adventure type thing specifically because choices (and the lack thereof) are what the system and aspect of the illness we were presenting are about. Depression in itself is kind of systematic in these specific ways, so I designed a system to mimic that, NOT just a narrative. Medication and therapy augment this system by, when you make a misstep, softening the reduction of your “points” just a little. They impact the system in the way that they tend to in the normal work - they make the lows a little less low. It really sucks to see this discarded and ignored because it was a very deliberate thing I created that I’m still rather fond of. I don’t think it would have been a more “gameful” game or a more on-point creation if I had added in the ability to move around and press A to exposition or if I had created it in Unity instead. I feel like there’s almost this attitude among the people that decry this sort of thing as a notgame that creators of interactive fiction and twine games especially somehow just don’t know how to make real systems and are kids playing guitar tabs vs people who have taken the time to learn the scales and have simply decided to make something with three chords for a deliberate, informed reason. And that’s unfortunate. Essentially if you don’t see systems in things like this, you probably are just not really looking hard enough.
This is all pretty sappy and obnoxiously close to flowery artist bullshit, so if you hate that kind of thing here’s a funny video about MegaMan instead: http://www.youtube.com/watch?v=C7dSJN5LgsE&feature=share&list=FL1J1xTptJE2kxbJKnxBz4sA
So I’ve been working on It’s Not Okay Cupid for over a year now, and production’s been picking back up as of late now that Depression Quest is finished and shipped. After wrestling around with the text parser and deciding to take a break to focus more on content, I started to feel pretty defeated. General maudlin bullshit picked up and I just kinda stared at the ceiling for a while.
Truth be told, it’s pretty lonely over here in Boston. I’ve moved around so much that I don’t have exceptionally strong ties to any one place, and I’m still getting to know this city. Going from being surrounded by amazing people at PAX and GDC back to back to sitting alone in this room fumbling with words and code makes me miss having a coworking space more than anything. Working from home in your PJs sounds really cool but before you actually start doing it you don’t expect the days like this. It’s grey and cold out, and I’m still lacking a standard coffee shop to sit down at and marathon work for a while in this city. Just about everyone I know here has a day job or hasn’t quite hit the level of closeness where I can just ask if they want to go somewhere with me and work, and I’m feeling alone and uninspired. Trying to write a game about connecting with people is difficult when you feel disconnected from everything.
So I start cruising my social networks and online outlets for interaction, for new people to talk to and learn about, and it hits me.
This is what It’s Not Okay Cupid is about, what direction the narrative has been pulling in without me realizing it quite so blatantly. Searching for this connection.
The internet has always been a big part of my life. An IRC channel completely changed everything for me a few years back, and some of my closest, oldest friendships have originated online. I find the idea that online friendships are somehow inherently inferior or less meaningful than people you’ve met in real life to be silly. Online communities have done so much for me, especially as a kid growing up in rural upstate NY. I want to put that into a game. The reasons why we go to the net to look for things lacking in our immediate area, the feelings and bonds that are sometimes easier to form across wires, those are the things I want to talk about. I want to talk about how lonely so many of us are, and what wonderful things can happen when we’re brought together despite sometimes being across oceans. I want to talk about missing someone you’ve never met face to face, or feeling like an alien just about everywhere other than online. This is how I’m making this game very personal. I touched on this a little with the character Attic in Depression Quest - Attic is actually the username of one of my closest friends that I met online.
A long time ago in an earlier development stage I had this image in my head of someone in a dark room being lit by a computer monitor, looking unsure, with hands coming through the screen to comfort them. It’s super heavy handed and pompous, but it kinda stuck with me.
This is all pretty sappy, admittedly. It’s still going to be a comedy because so much of human interaction is awkward and fumbling, but that’s one of the things I love most about it. I’ve got to rethink a bit of how I am characterizing the dating site, and admittedly I might make it more of a general matchmaking service than a romantic one, MAYBE, but there’s something there.
It’s something to work with, anyway.
So last night I posted a blog weighing in on the situation that Andy Moore blogged about, saying why I try to be patient with people who don’t get the whole “don’t be a misogynist” thing.
Today, I’m sent this. The person in question is someone I’ve had dinner with, and a friend of an ex-boyfriend who makes games.
I’m not going to post an angry rant. I am just going to post this for all of the people that like to pretend that women don’t face this kind of things in indie game development. At least triple A has an HR department.
People ask me why I won’t ever date an indie developer again. Consider this exhibit A.
We still work in an environment where it doesn’t matter how many people you’ve affected, how many awards you’ve won, how many games you’ve made. Apparently that was all dark ninjitsu to trick nerdy guys into… uh… something I guess.
I don’t usually post caps of fucked up things that happen but this was too blatant, too good of an example of the gross things that happen to pass up.
allfillernokiller asked: Hey, wanna organize an indie art jam where indies do art assets, cool illustrations or stuff?! i think it would be supacool
FUCK YEAH I DO I will jam any time any where, jams are the best
So, a good friend of mine recently witnessed a somewhat typical event for me: someone said some shitty gendered comments to me at a game gathering type thing. You can read about what happened here, but I want to talk about something slightly different because honestly, this sort of thing happening has been talked about quite a lot and I’m far from a unique case.
While talking to another friend after though, I was told I had a surprising degree of restraint in dealing with another man who reacted to this by saying he was just as interested in my tits as he was my games. I wanted to touch on why I have patience with people like this, and why I try to engage in good-faith discussion even when it seems like other people might not be so interested.
Beer courage helps me write this too.
I used to be a misogynist, too.
That’s a hard sentence to write, and a hard thing to own up to. But I feel like it’s important to do so. Another woman I’ve spoken with seemingly went through the same thing and said to me something I’ll never forget: “I think that some of the people most embroiled in making this a better, more inclusive community used to be part of the problem.”
When I was growing up, I was literally the only female friend I’d had. I was always more of a tomboy, always kind of a geek, always queer. I’d never really fit in that greatly with other girls, and all of my friends were boys. I was quickly indoctrinated in to nerd culture, and I quickly learned the lessons that come with that - largely that women and femininity were to be eschewed, and that I was “one of the good ones”. A funny thing happens when you’re the only girl in the group - part of your identity becomes being “the girl”. You internalize so many of the negative messages and make sure you remove the parts of you that seem too girly. You laugh at the sexist jokes. You don’t wear makeup or talk about your emotions. You engage in figuring out if women more attractive than you are just “attention whores”. I used to declare that I found it hard to be friends with women (as though they were the problem and not me) - as though it was something to be proud of, that I wasn’t “uptight” or “bitchy” or any of the things nerd culture likes to convince you is unique to women and wrong. It’s gross, but you buy into it because you don’t realize you’re in the wrong. When other girls appeared, I tended to treat them with mistrust, as though they had to prove themselves for some *stupid* reason. I did exactly as my male peers did, and we were put in direct competition more often than not by them. After all, there can’t be two “the girl”s.
Another wonderful outspoken women said to me once “Everyone comes to realize things at their own pace, and it’s important to realize that”.
As I grew up a bit and stopped being such an awkward teenager, I met more and more people. I started seeing this sort of distrust running through other interactions with women. I started seriously examining my automatic mistrust of women in nerd spaces, I started doubting the marketing. I started taking less shit from my male peers too. Getting involved in LGBTQ activism and coming out as queer did a lot for me, but talking to other women who shared the same distrust and insecurity around their identity and legitimacy in nerdy spaces helped.
Years later, and I’m trying to help women in this industry as much as I can - from leading incubators and starting organizations, to one-on-one mentorship and being there to rant and vent and cry when another one of us gets insulted, snubbed, or excluded.
So I get it. I, unfortunately, get it. I don’t think it’s anyone’s responsibility to educate other people when they’re being hurt or excluded. I more than understand when people are just angry. But I try to put all of that aside and reach out because other people did it for me once. I was shown the way and given patience, and if I hadn’t been, I’d likely still be a terrible person.
I guess I just want to write this to demonstrate that sometimes there can be change. I am still hopeful and try to do what I can when I can (though there are absolutely days when I just CAN NOT DEAL and need to go have a beer, do art, and get away from the internet too), because I secretly hope that someday we can all be on the same page. I fully understand that this is likely stupidly optimistic, but I’m ok with that.
Anyway.
Drunk ramble over. I love all of you, and I hope to welcome as many people to the empathy party as possible someday.
(big thanks to @erenrusso for coming up with the idea in the first place!!)
WHERE: the Internet
WHEN: April 5-7
WHO: You!!! Me!!! Us!!!
WHAT: Make some dating sims!!!
WHY: ‘CAUSE WE CAN!!!
HOW: Any way you want!!! Recommended tools include, but are not limited to, Ren’Py and Twine. Both are easy to learn and accessible: Ren’Py outputs versions of your game for Win/Mac/Linux, and Twine just puts out an HTML file you can put online. You can use any tool you want, though! Here’s some handy links:
- TwineHub is a great place to start if you’re interested in playing and making Twine games. Its resources section is really helpful. If you want a good starting place, definitely check out Anna Anthropy’s Twine tutorial.
- Ren’Py is a great visual novel engine, and it has a pretty good Quickstart guide on the website. If you want to do more complicated things or just make your game a little jazzier, I’m really fond of theCookbook as well.
- Need some music or sound effects? Try nosoapradio.us or Freesound!
- Need art or fonts? Try Openclipart and Lost Type!
- Yes, you can use concepts and artwork you’ve made in the past as a starting point!
- Yes, you can collaborate!
You don’t have to sign up anywhere for this jam. All I ask is that you tag your entries with #pphsjam on tumblr, and use the #pphsjam hashtag on twitter! That way we’ll all be able to see each other’s work :^)
Because this is happening next weekend, you have some time to familiarize yourself with any tools you want to use, do any planning etc. beforehand! It’s up to you!
If you have any questions, or you’d like to submit other resources for people to use, please go ahead and send me an ask!
You may have noticed that I have not specified what counts as a “dating sim!” This is intentional! Don’t worry about it! Just go for it!!!!
MY LOVELIES Luna and Eren came up with this awesome idea and I want to do this! But what do I write about?! /yelling
/remaining work up till april 8 stare her in the face
/lies on ground
REBLOGGING FOR THE DAYTIME CREW
ps mel i believe in you!!!! you can do it!!!
(via porpentine)